Large City: Da̋ Coūä Ni̋ēkēä

Da̋ Coūä Ni̋ēkēä

Da̋ Coūä Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceKá̌váä Region
RegionMōntlo Fiako̠s Forest
Founded1202
Community LeaderLord Gō̄s Vú̄rméch 'Garnet Ophelia' Gaw̄̄b Vúó̄shv Rér Joida̋s Vú̄b̪f̄
Area142 km2 (56 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation2630 m (8628 ft)
Average Yearly Precipitation298 cm/y (117 in/y)
Population33569
Population Density236 people per km2 (599 people per mi2)
Town AuraWild Magic
Naming
Native nameDa̋ Coūä Ni̋ēkēä
Pronunciation/dɑ̋/ /kaʊ̯̄æ/
Direct Translation[slow] [basket]
Translation[Not Yet Translated]

Da̋ Coūä Ni̋ēkēä (/dɑ̋/ /kaʊ̯̄æ/ [slow] [basket]) is a subtropical Large City located in the Ká̌váä Region of the Goblin Tribes.

The name Da̋ Coūä Ni̋ēkēä is derived from the Goblin language, as Da̋ Coūä Ni̋ēkēä was founded by Glêbrê Brgèdsí Breshêm, who was culturaly Goblin.

Climate

Da̋ Coūä Ni̋ēkēä has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 5°C (41°F). Da̋ Coūä Ni̋ēkēä receives an average of 298 cm/y (117 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Da̋ Coūä Ni̋ēkēä covers an area of nearly 142 km2 (56 mi2), and an average elevation of 2630 m (8628 ft) above sea level.

Overview

Da̋ Coūä Ni̋ēkēä was founded durring the early 13th century in summer of the year 1202, by Glêbrê Brgèdsí Breshêm. The establishment of Da̋ Coūä Ni̋ēkēä suffered from many setbacks, delays, and obsticles, most notably a group of Da̋ Coūä Ni̋ēkēä which required millitary assistance exterminate before the community could finish being built.

Da̋ Coūä Ni̋ēkēä was built using the conventions of Goblin durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Da̋ Coūä Ni̋ēkēä is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Da̋ Coūä Ni̋ēkēä is buildings are arranged arrounded highly ordered system of crampt packed earth streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Da̋ Coūä Ni̋ēkēä's millitarily questionable fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

A look around Da̋ Coūä Ni̋ēkēä gives the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Da̋ Coūä Ni̋ēkēä brings to mind.

Civic Infrastructure

Da̋ Coūä Ni̋ēkēä possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Da̋ Coūä Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Da̋ Coūä Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Da̋ Coūä Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Da̋ Coūä Ni̋ēkēä's parks.

Da̋ Coūä Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Da̋ Coūä Ni̋ēkēä.

Da̋ Coūä Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Da̋ Coūä Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Da̋ Coūä Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Da̋ Coūä Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Da̋ Coūä Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Da̋ Coūä Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Da̋ Coūä Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Da̋ Coūä Ni̋ēkēä's public wards, blessings, and other arcane systems.

Da̋ Coūä Ni̋ēkēä has an Scientific Academy which provides higher education in the natural sciences.

Da̋ Coūä Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Da̋ Coūä Ni̋ēkēä's grid is powered by hydrogalvanic generators.

Da̋ Coūä Ni̋ēkēä possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Da̋ Coūä Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Da̋ Coūä Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Da̋ Coūä Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Da̋ Coūä Ni̋ēkēä's natural decorations nor waterways.

Da̋ Coūä Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Da̋ Coūä Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Da̋ Coūä Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Da̋ Coūä Ni̋ēkēä's mayor's house was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Da̋ Coūä Ni̋ēkēä vermin leave small tokens in payment for food taken.

The Sewer Centipede near Da̋ Coūä Ni̋ēkēä are known to be almost tame, such that they can be put to domestic use.

Da̋ Coūä Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves orgies to channel Truename Magic energies of tier 2 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 65
  • Farmers: 95
  • Farm Laborer: 152
  • Hunters: 115
  • Milk Maids: 95
  • Ranchers: 44
  • Ranch Hands: 91
  • Shepherds: 88
    • Farmland: 136290 m2
    • Cattle and Similar Creatures: 8392
    • Poultry: 100707
    • Swine: 6713
    • Sheep: 335
    • Goats: 67
    • Horses, Mounts, and Beasts of Burden: 3356

Craftsmen

  • Arms and Toolmakers: 64
  • Blacksmiths: 79
  • Bookbinders: 43
  • Buckle-makers: 46
  • Cabinetmakers: 78
  • Candlemakers: 124
  • Carpenters: 106
  • Clothmakers: 93
  • Coach and Harness Makers: 35
  • Coopers: 81
  • Copper, Brass, Tin, Zinc, and Lead Workers: 46
  • Copyists: 31
  • Cutlers: 28
  • Fabricworkers: 71
  • Farrier: 181
  • Furriers: 21
  • Glassworkers: 111
  • Gunsmiths: 70
  • Harness-Makers: 31
  • Hatters: 61
  • Hosiery Workers: 24
  • Jewelers: 36
  • Leatherwrights: 90
  • Locksmiths: 34
  • Matchstick makers: 52
  • Musical Instrument Makers: 51
  • Painters, Structures and Fixtures: 41
  • Paper Workers: 47
  • Plasterers: 44
  • Pursemakers: 58
  • Roofers: 36
  • Ropemakers: 32
  • Rugmakers: 32
  • Saddlers: 63
  • Scabbardmakers: 77
  • Scalemakers: 36
  • Scientific, Surgical, and Optical Instrument Makers: 21
  • Sculptors, Structures and Fixtures: 31
  • Shoemakers: 32
  • Soap and Tallow Workers: 110
  • Tailors: 231
  • Tanners: 41
  • Upholsterers: 48
  • Watchmakers: 46
  • Weavers: 98
  • Whitesmiths: 27

Merchants

  • Adventuring Goods Retellers: 23
  • Arcana Sellers: 23
  • Beer-Sellers: 44
  • Booksellers: 53
  • Butchers: 88
  • Chandlers: 83
  • Chicken Butchers: 94
  • Entrepreneurs: 36
  • Fine Clothiers: 90
  • Fishmongers: 90
  • Florists: 20
  • Potion Sellers: 55
  • Resellers: 129
  • Spice Merchants: 45
  • Wine-sellers: 68
  • Wheelwright: 55
  • Woodsellers: 31

Service workers

  • Bakers: 167
  • Barbers: 172
  • Coachmen: 47
  • Cooks: 134
  • Doctors: 72
  • Gamekeepers: 55
  • Grooms: 29
  • Hairdressers: 108
  • Healers: 97
  • Housekeepers: 104
  • Housemaids: 176
  • House Stewards: 104
  • Inns: 31
  • Laundry maids: 65
  • Maidservants: 111
  • Nursery Maids: 61
  • Pastrycooks: 111
  • Restaurateur: 159
  • Tavern Keepers: 139

Specialized Laborer

  • Ashworkers: 45
  • Bleachers: 30
  • Chemical Workers: 18
  • Coal Heavers: 67
  • In-Town Couriers: 71
  • Long Haul Couriers: 74
  • Dockyard Workers: 65
  • Gas Workers: 16
  • Hay Merchants: 28
  • Leech Collectors: 84
  • Millers: 72
  • Miners: 78
  • Oilmen and Polishers: 50
  • Postmen: 76
  • Pure Finder: 43
  • Skinners: 104
  • Sugar Refiners: 18
  • Tosher: 50
  • Warehousemen: 108
  • Watercarriers: 72
  • Watermen, Bargemen, etc.: 98

Skilled Laborers

  • Accountants: 44
  • Alchemist: 52
  • Clerk: 69
  • Dentists: 35
  • Educators: 94
  • Engineers: 47
  • Gardeners: 33
  • Mages: 24
  • Plumbers: 36
  • Pharmacist: 39
  • Professors: 14
  • Scientists: 24
  • Wizards: 14

Civil Servants

  • Adventurers: 32
  • Bankers: 45
  • Civil Clerks: 74
  • Civic Iudex: 37
  • Consultants: 21
  • Exorcist: 72
  • Fixers: 40
  • Kami Clerk: 63
  • Landlords: 65
  • Lawyers: 39
  • Legend Keepers: 54
  • Militia Officers: 372
  • Monks, Monastic: 115
  • Monks, Civic: 90
  • Historian, Oral: 78
  • Historian, Textual: 40
  • Policemen, Sheriffs, etc.: 76
  • Priests: 145
  • Rangers: 45
  • Rat Catchers: 54
  • Scholars: 55
  • Spiritualist: 61
  • Slayers: 19
  • Storytellers: 137
  • Military Officers: 111

Cottage Industries

  • Brewers: 108
  • Comfort Services: 134
  • Enchanters: 38
  • Herbalists: 39
  • Jaminators: 115
  • Needleworkers: 124
  • Potters: 55
  • Preserve Makers: 93
  • Quilters: 49
  • Seamsters: 209
  • Spinners: 93
  • Tinker: 37
  • Weaver: 88

Artists

  • Actors: 36
  • Architects: 13
  • Bards: 50
  • Costumers: 20
  • Dancers: 40
  • Drafters: 22
  • Engravers: 27
  • Fine Furniture Carpenters: 16
  • Glaziers: 35
  • Inlayers: 32
  • Musicians: 98
  • Painters, Art: 17
  • Playwrights: 34
  • Sculptors, Art: 29
  • Wood Carvers: 115
  • Writers: 115

Produce Industries

  • Butter Churners: 124
  • Canners: 90
  • Cheesmakers: 124
  • Ice Merchants: 14
  • Millers: 64
  • Picklers: 61
  • Smokers: 42
  • Stockmakers: 37
  • Tobacconists: 48
  • Tallowmakers: 78

12782 of Da̋ Coūä Ni̋ēkēä's population work within a Foundational Occupation.

19780 of Da̋ Coūä Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 1007 (3%) are noncontributers.

Points of Interest

Da̋ Coūä Ni̋ēkēä has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.

Da̋ Coūä Ni̋ēkēä makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami solved a major long term problem plaguing the town. One of Da̋ Coūä Ni̋ēkēä's local festivals commemorates this miracle.

History